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Breakout-like

Inspired by the legendary game of breaking bricks with a ball, Breakout, a game created entirely in OpenGL! Using the libraries GLAD, GLFW, GLM, Irrklang and Freetype. Following the fabulous tutorial from:  GitLab repository available at:  Important characteristics of the…

Tank Battle!

A game in the style of “Worms Armageddon” but with small fences and lots of laughs! Compatible with Android. GitLab:  Available for testing at:  The controls on PC are: Directional arrows to move and aim, space bar to jump and…

Robots in Unity

Introduction In this last practice of the Media for Video Games subject we must make a pseudo-fighting game with the characters we have made during the course. Development My intention is to make a very simple simulation of the video…

Physical interface: rhythm games

1. Game presentation Frets on Fire An open source musical rhythm game where players pretend to play the guitar using a keyboard. Holding the keyboard like a guitar and pressing function keys like frets while using the Enter key to…

Street Fighter-Like

A combat game in homage to the legendary Street Fighter II, made with C++ and Raylib! GitLab repository:  Important features of the game Resources

Mario-Like

A simple platform game not at all a carbon copy of level 1-1 of Super Mario Bros for the NES! Available for testing at:  GitLab repository:  Demo video:

Robot animation

Introduction Animation work for the subject Media for Video Games. In my case I used Cascadeur and Blender software. Development The first step when importing a model with a rig in Cascadeur is to assign the different skeletons to a…

Robot rigging

Introduction In this entry I make the rigging of the textured models of the two robots from the previous activities . It is proposed to use Mixamo (although I finally used accuRIG) and create the skeleton manually in our software, in my case…

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