Abstract portrait of Jon Gómez

Video Games


Video games portfolio

My experience as a developer is short, but it is increasing by the moment. For now, I consider myself passionate about this industry and a gamer looking for new meaningful experiences.


Interactive Narrative research paper

Bachelor’s degree research work (TdR)

“La Narrativa Interactiva; Un nou paradigma en l’art de contar històries” (in catalan) is my first ever made research project. Even though I was young when making it, I think it is still valid in its hypothesis about the way we share stories and how interactivity opens a new world of communication for humankind.

This is an example of my interests in the academic field regarding video games and interactivity. I believe in the conjunction of both, the abstract/philosophic academic slope and the practical/actual development of the video game industry.

It also includes a practical part where I compare a “common” linear narrative of a literature story: H.P. Lovecraft’s “Call of Cthulhu” vs the interactive narrative of a video game: Bloodborne (PS4). This way I bring to shape the weaknesses and strengths of each storytelling.


Operation: gravity

Itch.io video game – Game Jam winner

Operation: Gravity is a 360º resource management, tower defense and space invaders video game. A game developed in 48 hours at the Game Jam of the Lan Party of Lleida in Catalan!

If you’re interested in seeing how we made our project, you can access the Git Hub repository with this link! https://github.com/lauraharoescoi/GameJam_2024


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