Abstract portrait of Jon Gómez

Video Games


Video games portfolio

Hi there! I’m a passionate and multidisciplinary visual artist with a deep understanding of the video game industry. I have a solid grasp of game design, along with foundational experience in programming, 3D game art, and UX/UI design.

Though my professional path is still growing, I approach each project with genuine curiosity and dedication. I consider myself not only a creator, but also an avid gamer with a strong sensibility for storytelling and meaningful interactive experiences.


Train of Thought

The biggest video game I have made to date as solodev. A puzzle toy game about trains!

Developed as part of the final project for my Master’s Degree, it is the best showcase of my abilities with the Unity game engine.

Master’s portfolio

I have studied a Master’s Degree in Video Game Design and Programming at the Universitat Oberta de Catalunya (UOC), which involves making a lot of tiny games. It is almost like doing a game jam every week.

You can check the projects here:


Interactive Narrative research paper

Bachelor’s degree research work (TdR)

“La Narrativa Interactiva; Un nou paradigma en l’art de contar històries” (in catalan) is my first ever made research project. Even though I was young when making it, I think it is still valid in its hypothesis about the way we share stories and how interactivity opens a new world of communication for humankind.

This is an example of my interests in the academic field regarding video games and interactivity. I believe in the conjunction of both, the abstract/philosophic academic slope and the practical/actual development of the video game industry.

It also includes a practical part where I compare a “common” linear narrative of a literature story: H.P. Lovecraft’s “Call of Cthulhu” vs the interactive narrative of a video game: Bloodborne (PS4). This way I bring to shape the weaknesses and strengths of each storytelling.

Video essay

Game Jam Games

Bubble Battle! Revolution

Frenetic fighting game of two bubbles pushing their lives to their limits. Video game presented in the biggest in person Game Jam of the world: the Malaga Jam!

Overheat

Hi there, Captain! Your goal today is to get as far as you can with a new prototype steamboat. But be careful! The ocean is not a place to be distracted; every decision counts!

Manage your steamship’s resources and get the maximum score by trying to keep your boiler as hot as possible.

Operation: gravity

Operation: Gravity is a 360º resource management, tower defense and space invaders video game. A game developed in 48 hours at the Game Jam of the Lan Party of Lleida in Catalan!

If you’re interested in seeing how we made our project, you can access the Git Hub repository with this link! https://github.com/lauraharoescoi/GameJam_2024


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