Beatchart and whiteboxing

This project consists of the conceptualization and design of Wandering Titans , an original proposal for a third-person adventure and role-playing game set in a desert world dominated by gigantic wandering titans. The work includes the creation of a Light Game Design Document (GDD), a detailed level design (Level Design Document), a playable structure sketch and a whitebox prototype developed in Unity.

The proposal combines narrative exploration, advanced platform mechanics, puzzle solving and tactical combat in a dynamic and procedural environment. Through the design of a dungeon -type level , the work addresses the spatial and mechanical planning of a complete journey, including the progression of challenges, the integration of environmental narrative elements and the management of the game rhythm. The development of the whitebox has served to validate the design decisions, exploring the playable flow and the transitions between the different phases of the level. The result offers a solid foundation for an immersive and differentiated game experience within the action and adventure genre in open worlds.

GitLab: https://gitlab.com/jongompal/pr-wandering-titans

Demonstrative video:

Light GDD (Spanish):

en_USEnglish