This project focuses on the design and construction of three three-dimensional levels using the Unity 3D Game Kit , a set of tools that allows you to create complete playable experiences without the need for programming. The work has focused on applying fundamental principles of level design, with special attention to the progression of difficulty, the integration of new mechanics and the visual guidance of the player through the space.
The developed levels present a gradual structure that progressively introduces and combines different game elements: from basic movement and initial combat, to solving puzzles with switches and interacting with elements of the environment. The design of the scenarios has sought to balance clarity in navigation with moments of exploration and discovery, relying on the use of visual composition, color and lighting to direct the player’s attention. The result is a coherent set of levels that offer a fluid and immersive experience, standing out for the correct application of spatial design techniques and game rhythm.