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3D level design

This project focuses on the design and construction of three three-dimensional levels using the Unity 3D Game Kit , a set of tools that allows you to create complete playable experiences without the need for programming. The work has focused on applying…

Level editing tool

This project addresses the complete development of a functional clone of the classic Sokoban , as well as the creation of a level editing tool integrated in the Unity environment. The work combines the implementation of the fundamental mechanics of the game…

Level design analysis

This work consists of a detailed analysis of the level design of Ghostrunner , a first-person action video game that combines elements of parkour and combat in a cyberpunk environment. The study focuses on the structure of the first two levels, exploring…

Train of Thought GDD

This Game Design Document (GDD) complements the research and development work carried out in the Master’s Thesis, serving as a practical and detailed support for the conceptualization, structuring, and planning of the project. This GDD explores gameplay mechanics, user experience…

Emotional and systemic analysis

This project focuses on the in-depth analysis of Arise: A Simple Story (Piccolo Studio, 2019), a work that blurs the boundaries between video game, art and introspective experience. Through the MDA model and the study of the ludofictional world, the main mechanics—such…

Systems and fictional worlds comparision

This project approaches the analysis of the video games Return of the Obra Dinn (Lucas Pope, 2018) and Dredge (Black Salt Games, 2023) from a theoretical-practical perspective, combining the study of the game system through the MDA model (Mechanics, Dynamics and Aesthetics) with a…

Diegetic interface proposal for VR

Video game presentation This document describes the design and implementation process of the main menu interface for the hypothetical virtual reality game “Mystic Express”. The project covers the conceptualization of the game, the analysis of usability and accessibility requirements, the…

Learning in Video Games

General presentation The purpose of this activity is to make contact with the autonomous learning agents (ml-agents) of Unity. This activity has been the most complex by far, and I am already saying that the results are not the best,…

Chained Impact

A 2D platformer where the core mechanics are based on skill and movement with the physics of a hook! GitLab repository:  Unity WebGL play: 

AI for strategy and role-playing games

General presentation In this second activity we have practiced with the movement of agents in Formation Motion and Flocking , and decision making with behavior trees , this time with writing code in C#. ACT 1: security patrol This first activity has surprised me how simple…

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