This Game Design Document (GDD) complements the research and development work carried out in the Master’s Thesis, serving as a practical and detailed support for the conceptualization, structuring, and planning of the project. This GDD explores gameplay mechanics, user experience design, market analysis, and production feasibility in depth. It also defines the aesthetic and narrative foundations that support the proposal, as well as the strategic approach for its positioning within the current landscape of cozy and indie games. The work therefore integrates a complete and cohesive vision that reinforces and expands the content developed in the Master’s Thesis.
Train of Thought is a strategic puzzle video game that offers a cozy experience centered on the direct control of toy trains in diorama-like three-dimensional environments. Conceived as an accessible title, yet with logical depth, the game seeks to offer challenges based on route management, coupling cars, and solving deliveries in a visually evocative world.