This project focuses on the in-depth analysis of Arise: A Simple Story (Piccolo Studio, 2019), a work that blurs the boundaries between video game, art and introspective experience. Through the MDA model and the study of the ludofictional world, the main mechanics—such as jumping and the temporal manipulation of the environment—are examined, the emotional progression linked to playability, and the symbolic treatment of memory, loss and acceptance.
The analysis also addresses the game’s potential as an expressive and reflective tool, exploring its capacity to convey universal emotions without the need for text or dialogue. It breaks down how each chapter represents a life stage of the protagonist, building a sensory narrative that evolves in parallel with the mechanical and aesthetic language of the game.
As a final proposal, possible playable improvements are considered (such as a greater refinement in the control of the jump or adjustments in the design of levels), as well as narrative alternatives that would allow expanding the point of view of the story, such as the inclusion of a playable perspective of the female character.
This study combines theoretical analysis with narrative sensibility, focusing on how the video game can become an emotionally significant medium, capable of addressing such complex themes as death, grief or memory.