{"id":2056,"date":"2025-09-04T16:34:28","date_gmt":"2025-09-04T15:34:28","guid":{"rendered":"https:\/\/kankiprojects.com\/?p=2056"},"modified":"2025-09-04T16:34:31","modified_gmt":"2025-09-04T15:34:31","slug":"systems-and-fictional-worlds-comparision","status":"publish","type":"post","link":"https:\/\/kankiprojects.com\/es\/systems-and-fictional-worlds-comparision\/","title":{"rendered":"Systems and fictional worlds comparision"},"content":{"rendered":"<p>This project approaches the analysis of the video games&nbsp;<em>Return of the Obra Dinn<\/em>&nbsp;(Lucas Pope, 2018) and&nbsp;<em>Dredge<\/em>&nbsp;(Black Salt Games, 2023) from a theoretical-practical perspective, combining the study of the game system through the MDA model (Mechanics, Dynamics and Aesthetics) with a deep exploration of their fictional worlds through the formal, material and dramatic dimensions.<\/p>\n\n\n\n<p>Based on this analysis, redesign proposals are proposed that alter the original experience without breaking its internal coherence: a system of emergent memories and free association of tracks in&nbsp;<em>Obra Dinn<\/em>&nbsp;, and a non-explicit sanity system that affects the perception of the world in&nbsp;<em>Dredge<\/em>&nbsp;. These ideas seek to enrich the gaming experience through new forms of interaction, uncertainty and active participation of the player in the construction of meaning.<\/p>\n\n\n\n<p>The work combines critical analysis with conceptual experimentation to imagine new possibilities within the narrative and systemic design of video games.<\/p>\n\n\n\n<h2>Original essay (Spanish):<\/h2>\n\n\n\n<div data-wp-interactive=\"core\/file\" class=\"wp-block-file\"><object data-wp-bind--hidden=\"!state.hasPdfPreview\" hidden class=\"wp-block-file__embed\" data=\"https:\/\/kankiprojects.com\/wp-content\/uploads\/2025\/09\/R1-Analizar-mundos-para-crear-otros_compressed.pdf\" type=\"application\/pdf\" style=\"width:100%;height:600px\" aria-label=\"Incrustado de R1-Analizar-mundos-para-crear-otros_compressed.\"><\/object><a id=\"wp-block-file--media-20d31538-2cf0-41b7-8e21-f62790a5bb6a\" href=\"https:\/\/kankiprojects.com\/wp-content\/uploads\/2025\/09\/R1-Analizar-mundos-para-crear-otros_compressed.pdf\">R1-Analizar-mundos-para-crear-otros_compressed<\/a><a href=\"https:\/\/kankiprojects.com\/wp-content\/uploads\/2025\/09\/R1-Analizar-mundos-para-crear-otros_compressed.pdf\" class=\"wp-block-file__button wp-element-button\" download aria-describedby=\"wp-block-file--media-20d31538-2cf0-41b7-8e21-f62790a5bb6a\">Download<\/a><\/div>","protected":false},"excerpt":{"rendered":"<p>This project approaches the analysis of the video games&nbsp;Return of the Obra Dinn&nbsp;(Lucas Pope, 2018) and&nbsp;Dredge&nbsp;(Black Salt Games, 2023) from a theoretical-practical perspective, combining the study of the game system through the MDA model (Mechanics, Dynamics and Aesthetics) with a deep exploration of their fictional worlds through the formal, material and dramatic dimensions. Based on [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":2057,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[13,16],"tags":[23],"class_list":["post-2056","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-design","category-game-design","tag-studies"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Systems and fictional worlds comparision - Kanki Projects<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/kankiprojects.com\/es\/systems-and-fictional-worlds-comparision\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Systems and fictional worlds comparision - Kanki Projects\" \/>\n<meta property=\"og:description\" content=\"This project approaches the analysis of the video games&nbsp;Return of the Obra Dinn&nbsp;(Lucas Pope, 2018) and&nbsp;Dredge&nbsp;(Black Salt Games, 2023) from a theoretical-practical perspective, combining the study of the game system through the MDA model (Mechanics, Dynamics and Aesthetics) with a deep exploration of their fictional worlds through the formal, material and dramatic dimensions. 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