{"id":2036,"date":"2025-09-04T16:20:27","date_gmt":"2025-09-04T15:20:27","guid":{"rendered":"https:\/\/kankiprojects.com\/?p=2036"},"modified":"2025-09-04T16:20:29","modified_gmt":"2025-09-04T15:20:29","slug":"breakout-like","status":"publish","type":"post","link":"https:\/\/kankiprojects.com\/es\/breakout-like\/","title":{"rendered":"Breakout-like"},"content":{"rendered":"\n<p>Inspired by the legendary game of breaking bricks with a ball, Breakout, a game created entirely in OpenGL!<\/p>\n\n\n\n<p>Using the libraries GLAD, GLFW, GLM, Irrklang and Freetype. Following the fabulous tutorial from:&nbsp;<a href=\"https:\/\/learnopengl.com\/In-Practice\/2D-Game\/Breakout\">https:\/\/learnopengl.com\/In-Practice\/2D-Game\/Breakout<\/a><\/p>\n\n\n\n<p>GitLab repository available at:&nbsp;<a href=\"https:\/\/gitlab.com\/jongompal\/ch3-pg-final-project-in-opengl\">https:\/\/gitlab.com\/jongompal\/ch3-pg-final-project-in-opengl<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"important-characteristics-of-the-project\">Important characteristics of the project<\/h3>\n\n\n\n<p><strong>Programming Challenges<\/strong><\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Configuration and Libraries:<\/strong>\n<ul class=\"wp-block-list\">\n<li>I found problems with\u00a0<em>freetype<\/em>\u00a0due to differences in the structure of the project.<\/li>\n\n\n\n<li>I solved problems with the naming of\u00a0<em>shaders<\/em>\u00a0files (changed\u00a0<code>sprite.fs<\/code>to\u00a0<code>sprite.frag<\/code>) and corrected the function\u00a0<code>getShader<\/code>to handle references correctly.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Object Oriented Programming (OOP):<\/strong>\n<ul class=\"wp-block-list\">\n<li>I started to modularize the project by creating reusable classes, like the\u00a0<strong>Text Renderer<\/strong>\u00a0.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Smart Pointers:<\/strong>\n<ul class=\"wp-block-list\">\n<li>Resolved compiler conflicts related to\u00a0<code>Game::~Game<\/code>and memory management with\u00a0<em>smart pointers<\/em>\u00a0.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Power-Ups Mechanics:<\/strong>\n<ul class=\"wp-block-list\">\n<li>Fixed issues with\u00a0<em>power-ups<\/em>\u00a0not restarting when restarting the game.<\/li>\n\n\n\n<li>I adjusted the spawn rates to improve the game experience.<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n\n\n\n<p><strong>Gameplay Decisions<\/strong><\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Sprites and Visual Design:<\/strong>\n<ul class=\"wp-block-list\">\n<li>I replaced the ball sprite with a custom chicken sprite.<\/li>\n\n\n\n<li>I created a custom texture for the &#8220;second chance&#8221;\u00a0<em>power-up<\/em>\u00a0, using a heart symbol.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>New Power-Up: Second Opportunity:<\/strong>\n<ul class=\"wp-block-list\">\n<li>Added a modifier that allows the ball to touch the bottom of the screen once without missing.<\/li>\n\n\n\n<li>This\u00a0<em>power-up<\/em>\u00a0has a visual effect that includes a green gradient in post-processing.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Game Difficulty Balance:<\/strong>\n<ul class=\"wp-block-list\">\n<li>I adjusted the appearance rates of\u00a0<em>power-ups<\/em>\u00a0to facilitate the overcoming of levels.<\/li>\n\n\n\n<li>I increased the height of the palette and the size of the screen to accommodate progress bars and visual effects of the\u00a0<em>power-ups<\/em>\u00a0.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Simplified Level Progression:<\/strong>\n<ul class=\"wp-block-list\">\n<li>I replaced the selection of levels by a progressive system (levels from 0 to 4).<\/li>\n\n\n\n<li>I implemented the logic to advance to the next level when all the bricks are destroyed.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Level Progression:<\/strong>\n<ul class=\"wp-block-list\">\n<li>I implemented progressive levels (from 0 to 4) and simplified the game states (\u00a0<code>GAME_ACTIVE<\/code>,\u00a0<code>GAME_WIN<\/code>,\u00a0<code>GAME_LOSE<\/code>).<\/li>\n\n\n\n<li>I decided not to include lives for a more challenging and progressive experience.<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n\n\n\n<p><strong>Notable Additions and Decisions<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Added a progress bar at the bottom of the screen that shows how much time is left for an active\u00a0<em>power-up<\/em>\u00a0to finish . If there is more than one, they are stacked on top of each other and use the corresponding color to differentiate them. (\u00a0<em>Important note: the speed and palette size effects are cumulative and do not have a time bar<\/em>\u00a0).<\/li>\n\n\n\n<li>For the extra\u00a0<em>power-up<\/em>\u00a0, I decided to implement a \u201csecond chance\u201d modifier. This\u00a0<em>power-up<\/em>\u00a0allows the ball to touch the bottom of the screen once without restarting the game. I also designed a texture for the sprite with a heart and added a post-processing effect that generates a green gradient from the bottom, with a &#8220;multiply&#8221; blending option to show that it is enabled.<\/li>\n\n\n\n<li>In addition, I added text rendering functionality.<\/li>\n<\/ul>\n\n\n\n<p><strong>References<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Laelath. (n.d.). OpenGL-Project\/OpenGL-Project\/.gitignore at master \u00b7 laelath\/OpenGL-Project. GitHub.\u00a0<a href=\"https:\/\/github.com\/laelath\/OpenGL-Project\/blob\/master\/OpenGL-Project\/.gitignore\">Repository<\/a>\u00a0.<\/li>\n\n\n\n<li>OpenAI. (2024). ChatGPT (December 18th version) [Language model].\u00a0<a href=\"https:\/\/chat.openai.com\/chat\">platform<\/a>\u200b<\/li>\n\n\n\n<li>Conversation with ChatGPT to solve compilation errors, contribute ideas and clean code:\u00a0<a href=\"https:\/\/chatgpt.com\/share\/676d6fb4-d828-800b-89e5-9ff17feb62a1\">Link 1<\/a>\u00a0and\u00a0<a href=\"https:\/\/chatgpt.com\/share\/676d6fc9-24b4-800b-9def-43956e9fb7a6\">Link 2<\/a>\u00a0.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Brekout-like! - OpenGL game\" width=\"1290\" height=\"726\" src=\"https:\/\/www.youtube.com\/embed\/ciefwTrpOJE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Inspired by the legendary game of breaking bricks with a ball, Breakout, a game created entirely in OpenGL! Using the libraries GLAD, GLFW, GLM, Irrklang and Freetype. Following the fabulous tutorial from:&nbsp;https:\/\/learnopengl.com\/In-Practice\/2D-Game\/Breakout GitLab repository available at:&nbsp;https:\/\/gitlab.com\/jongompal\/ch3-pg-final-project-in-opengl Important characteristics of the project Programming Challenges Gameplay Decisions Notable Additions and Decisions References<\/p>","protected":false},"author":1,"featured_media":2038,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[15,12],"tags":[21,23],"class_list":["post-2036","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-2d","category-development","tag-c","tag-studies"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Breakout-like - Kanki Projects<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/kankiprojects.com\/es\/breakout-like\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Breakout-like - Kanki Projects\" \/>\n<meta property=\"og:description\" content=\"Inspired by the legendary game of breaking bricks with a ball, Breakout, a game created entirely in OpenGL! 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